A baseball game is a series of batter, pitcher matchups. The pitcher seeks to do one of two things: prevent the batter from making contact, or cause the batter to make weak contact, which will lead to worse outcomes. In order to do this, the pitcher uses several different pitches to deceive the batter, causing them to make suboptimal contact. These pitches fall into three categories, fastball, breaking ball and changeup. The fastball is the fastest pitch and the batter typically has the most control over it. The breaking ball has the most movement, and while harder to control for the pitcher, it can be extremely effective when located properly. The changeup is thrown slower than the fastball and is meant to deceive batters and throw off their timing. The batter seeks to make hard contact which will produce the best outcomes for his team. The best contact is contact made between 1.5 and 2.5 feet in front of the back tip of home plate. Each batter will have strengths and weaknesses which determine how they perform on the different pitch types. This research aims to examine where individual batters are making contact with certain pitches, which is referred to as their swing plane, and group hitters into distinct groups based on their swing plane. Hitters in the same group would perform similarly against certain pitches, which could provide important strategic advantages for a pitcher.